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The 'Saiyan Saga' or the 'Vegeta Saga' is the first of four chapters that follow the path of our main protagonist 'Gohan' as he grows from boy to man. The Saiyan Saga reveals to us the secrets of Gohan's past and plants seeds for future story arcs. Here we are introduced to key characters that play important roles in Gohan's physical and mental development. We are also introduced to story telling devices that allow us to traverse the vast tracts of exposition needed to explain the often convoluted and sometimes confusing plots of DBZ. Herein I will offer a guide of sorts to the many and varied characters of DBZ and in doing so outline the dominant themes therein.
Goku is Gohan's father and in whose shadow Gohan must constantly tread. Goku was the hero of Dragon Ball and it was there that we first see the evolution of a character from boy to man as viewed through Toriyamas unique vision. Goku is originally a monkey-tailed boy of mysterious origin. He rides a nimbus cloud and for all intents and purposes reminds us of the Monkey King from 'Journey to the west' on which he is based.
This in itself is interesting, for the Monkey King in 'Journey to the West' is representative of the restless spirit of man and possesses what is known as the 'wild mind', unchained, unfocused, constantly being distracted by new ideas, happenings and objects, thinking only of its wants and desires.
Unlike the monkey king, Goku is a perfectly sublime child (if sometimes oblivious), afraid of nothing, always righteous and compassionate. Even in DBZ he remains perfectly serene most of the time and in this way takes on characteristics of both restless Monkey King and the Holy Fool (also Journey to the West).
The Holy Fool puts all of their faith in the divine, they are always looking to give all they have or even lay down their lives for others, regardless of their misdeeds, in the belief that their actions are at all times guided by higher forces.
Goku is ever innocent, deeply compassionate and ultimately on the eternal road to martial perfection (which in DBZ is used as a substitute for the enlightenment as depicted in Journey to the West). In his quest however Goku seemingly estranges himself from his family spending less time with his son than his old arch-nemesis Piccolo and compromising his relationship with his wife by constantly putting Gohan in mortal danger.
In this story Goku is the herculean hero of Greek mythology or the martyr of Christian mythology. We may try to emulate him but we cannot be him, he is to us as he is to his family; on a pedestal, always just out of reach, ordained by the gods, supported by a Greek chorus and has a perfection that is seemingly unattainable.
The Greek chorus is a theatrical device which has its origins in ancient Greek theatre, it consists of a group of people usually to the side of the performance area who commentate the action and reveal hidden information that the audience may not be privy to. The Greek chorus for DBZ typically consists of Krillin, Yamcha, Tien and Chiaotzu but is often joined by others who due to their relative insignificance are unable to partake in the main plot.
Krillin was literally created by Toriyama because his editor suggested that Goku was too bland. Krillin (also a mainstay of Dragon Ball) is the beta to Gokus alpha in the pack like structure formed by the group of protagonists in DBZ known as the 'Z fighters'. Krillin is mostly used by Toriyama for comic relief and as a platform for much needed exposition and as such heads up the Greek chorus.
Yamcha, once a desert bandit is now loyal follower/Z fighter member, Yamcha is also a carry-over from Dragon Ball. In DBZ Yamcha does little more than bolster the Greek chorus led by Krillin.
Tien & Chiaotzu are again featured in Dragon Ball and while all their back story says they are arguably more powerful than anyone on earth these credentials serve only to qualify them as speed humps for key antagonists and as more commentators for the much needed Greek chorus.
Divine providence is brought to bear in DBZ through a pantheon of godlike characters who emulate the jade emperor in 'Journey to the West' by similarly inhabiting detached floating buildings in the clouds. Like the Christian mythology, it is divinity of these characters that justify and guides the 'right' actions of their chosen champions on the earthly plain. They offer training, advice and even miracles in the form of the wishes from Dragon Balls to support the progress of their cause. The main figures in this pantheon are King Kai, Kami and King Yemma.
King Kai is the guardian of the north quadrant of the universe, he is theoretically all-knowing and all-seeing but not powerful enough to face the threats presented in DBZ so instead focuses on lending his talents and training to others. King Kai is paternal and kind in nature yet harsh with lessons representing a sort of celestial father figure.
Kami is the name held by the current deity whose responsibilities are to guard the planet earth. The Kami of the DBZ timeline comes closest of all characters to actually realising the struggles of man to attain the Buddhist ideal of enlightenment as explored in Journey to the West. Kami comes across as a wise old man, both pure and benevolent, however this was only achieved by separating his dark side forcibly from his body, which created a super-powered, mass murdering, megalomaniacal version of himself who became the main antagonist of the Dragon Ball series. In DBZ we find Kami as a deity struggling to reconcile his darkness and in doing so comes closest to representing the eternal struggle against ones ego in the quest for enlightenment, or possibly redemption. I say redemption because in DBZ enlightenment equals, you guessed it, giant cans of whoop ass! Kami in Japanese is also the same name held by spirits of nature, objects, ancestors or pretty much anything really, so if this guys got your back then you must be doing the right thing, right?
King Yemma is King Yama from east Asian mythologies as he is no different in function or appearance.
King Yama is big, red faced, rules over ten kings of hell, judges the dead. Dress Yama in a suit, add some horns plus a pinch of comedic bureaucratic intolerance and you have King Yenma. Yenma completes the divine trinity of heaven, earth and hell all willing to do what is necessary to help our heroes win the day.
Gohan is the main protagonist of DBZ; it is his journey from boy to man that takes the center stage in this series. Gohan is introduced at the start of DBZ as the son of Goku, inheriting his father's supernatural abilities. He becomes the hope for the future, as recognised by Piccolo, and as such undergoes relentless training in order to deal with what is to come. Gohan's journey is the one we all want to relate to in DBZ, he carries our hopes and fears along with those of all the protagonists in the series and at the end of the day he stands as an amalgamation of their best features.
Piccolo was the final antagonist of the Dragon Ball series, he is strong, ruthless and comes across as one of the most intelligent characters in the series. Once begrudging of Goku for killing his father, Piccolo decides in DBZ to throw past feelings aside in order to combat far greater threats to the universe. What he comes to represent is a more educated mentor for Gohan and a champion of reason in the series as a whole. Piccolo is beloved by the audience as the bad guy come good from the original series.
Raditz is the first antagonist to arrive from off world in DBZ, he is Goku's brother and reveals the truth of Goku's origin. Raditz appears as the darkness of the past coming forth to reveal the sins of their families origin and in the process attempts to draw Goku and Gohan back in to the fold. Raditz has little complexity beyond the classic portrayal of a snarling ruffian which suits his purpose as the harbinger of worse things to come.
Nappa arrives on earth with Vegeta soon after the death of Radditz and is essentially the Goliath character from Christian mythology. Nappa delivers death and suffering as an appetiser for conflict with one of the most beloved characters of the series, Vegeta.
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When Frieza was introduced to Dragon Ball Z, he was supposed to be an endgame villain, a character so unbelievably powerful that there was no conceivable way to defeat him. But, of course, Goku was able to defeat the intergalactic tyrant by achieving a form thought to be lost to time, a form that Frieza feared the most, the Super Saiyan form.
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Vegeta is the anti-Goku and the main antagonist of the Saiyan saga. Where Goku is compassionate and oblivious, Vegeta is cold, calculating and self-serving. Vegeta uncompromisingly views weakness as the greatest flaw, even in himself. Born of nobility, Vegeta had every opportunity to train and rise to greatness while being fully aware of his powers and their origins. Vegeta is, like Goku, on the quest to achieve martial perfection and will always forgo fighting weaker opponents in order to push his skills to the limit. Vegeta represents everything that Goku and Gohan could have been - a grand prince of the universe conquering all for glory and riches.
Dragon Ball Z: Battle of Z | |
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Developer(s) | Artdink |
Publisher(s) | Bandai Namco Games[a] |
Composer(s) | Shunsuke Kikuchi Toshiyuki Kishi Hisao Sasaki Takao Nagatani |
Series | Dragon Ball |
Platform(s) | PlayStation 3, Xbox 360, PlayStation Vita |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Dragon Ball Z: Battle of Z is an action role-playing game based on the manga and anime franchise Dragon Ball. It was developed by Artdink and published by Bandai Namco Games. The game promotes the release of the film Dragon Ball Z: Battle of Gods, featuring the first video game appearance of Goku's Super Saiyan God form[1] as well as the characters Beerus and Whis.
Gameplay[edit]
Battle of Z is a team fighting action title that lets up to eight players battle it out against one another. The game supports up to four players in cooperative play, and lets players perform attacks together and heal one another. It also supports online multiplayer battles,[2] and PS Vita ad-hoc connection. A multiplayer restriction in this game is that two players can not play on the same console; the developers say this is due to wanting a player having the best possible graphics in full screen. Battle of Z features over 70 characters, as well as team battles against giant characters such as Great ApeVegeta, Great Ape Gohan, and Hirudegarn.
The game features more than 70 characters. Instead of transformations grouped together into one character, they are separated into each transformation each. The pre-order offer comes in with two in-game DLC characters: Super Vegito and Super SaiyanBardock, available via pre-order across Europe, America, and Australasia. Day 1 Edition includes a bonus DLC code for Goku in Naruto Sage Mode costume.
The game's key feature is team battle action of four versus four.[3] Teammates share a special energy meter called Genki Gauge. This meter increases when attacking opponents and, when filled, allows the character to perform an ultimate attack.[4] Any of the teammates can decide to give or use energy from the gauge in order to perform an attack. Playable characters can team up to perform techniques such as Synchro Rush, Meteor Chain, and Revive Soul. Meteor Chain involves partners teaming up to launch attack after attack, following up each other's attacks and timing it so the opponent has no time to counter.[3] Using Meteor Chains is an effective way to get the GENKI Gauge to fill up quickly.[4] Synchro Rush is rushing the opponent at the same time, resulting in simultaneous hits. Revive Soul is reviving a fallen partner, giving them energy to get back in the battle.[3] Also, thanks to Energy Share, teammates can share ki with each others.[4] Villains can team up with Heroes in the game, but they do not show appreciation when given ki or extra energy to heal.
There are four different battle types for playable characters:
- Melee Type: skilled at close combat, can combo with melee attacks. Attack Type moves are Kaio-ken Attack, Dance of the Sword, Recoome Kick.
- Ki Blast Type: skilled at long range battle, can make consecutive attacks using the Genki Gauge. Ki Blast Type moves are Consecutive Energy Blast, Death Beam, Spirit Ball.
- Support Type: powers such as health regeneration and support abilities. Support Type moves are Health regain blast, Fighting Pose.
- Interfere Type: adept at abilities that interfere with the enemy's movements. Interference Type moves are Solar Flare, Chocolate Beam, Drain Energy.
There is a unique feature system that allows players to modify (edit) characters using ability/or customization cards. By collecting and equipping cards, characters that might not be suited to battle can be boosted to make them more capable, alternatively they can be given abilities that make their natural strengths more pronounced.[5]
Modes[edit]
Game modes include Single Missions, Multi Missions, and Team Battles.
- Single Mission
In this mode, it is possible to fight as either the Z Fighters or their antagonists. 60 missions are featured, ordered in Saiyan Saga (Z Fighters route and Saiyan route), Frieza Saga (Z Fighters route and Planet Trade Organization route), Cell Saga (Z Fighters route and Androids route), Majin Buu Saga (Z Fighters route and Majin Buu route), Another Age, Extra Age, and Special Age. The original manga/anime story is modified to include team battles, such as the fight with Frieza which, instead of Goku being the only character to face the tyrant, also includes Piccolo, Gohan, and Krillin for the final battle on Namek. Also included is a special history which is based on the Saiyans if something involving them had happened differently. Another scenario made for the game has a battle against all of Goku's family, including Bardock and Goten.
- Co-op Battle
This mode allows four players to join online to complete missions in cooperation. It allows players who have difficulty to complete missions alone to find means to complete them online.
- Battle Mode
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This mode includes Shin Battle Mode and Battle Royal. Shin Battle Mode allows up to 4 players to join in order to complete missions in a competition, and Battle Royal allows the combatants to fight against each other not organized in teams. The game has four different battle modes- normal battle, score battle, Battle Royal, and Dragon Ball Grab.
- Normal Battle
This is a standard 4-on-4 battle. Each team is allotted the ability to 'Retry' a certain number of times after members are defeated. The first team who drops to 0 in the 'Retry' count loses the game.
- Score Battle
This is a 4-on-4 battle. To reach the highest score possible, each team has to knockout as many people as possible from the other team in a certain amount of time.
- Battle Royal
This is a free-for-all, where every man is for himself. Each player will have to knockout the other and reach the highest score possible. All 8 players will battle for the same and unique crown.
- Dragon Ball Grab
2 teams of 4 players will fight for the 7 Dragon Balls dispersed in the field. The first team who collects all of the Dragon Balls wins the game. If neither team manages to do that in the allotted time, the one having the highest number wins.
This mode only allows Internet or ad-hoc connection.
- Character customization
Battle of Z brings back the feature to edit a character to make them the strongest character. It is shown that cards and card slots are the method for editing characters. Battle of Z introduces the feature to edit the color pattern of character's costume.
Reception[edit]
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Dragon Ball Z: Battle of Z received mixed reviews, The Japanese magazine Famitsu gave 32/40 to all versions of the game with all four reviewers giving the game 8/10. PSU gave it 8/10, criticising the lack of offline vs. and offline co-op modes. IGN gave an overall score of 6.6/10, criticising the limited combat and the unbalanced teams in Battle Mode, while praising the visuals and the Co-op Mode. GameSpot gave this game a 4/10.
As of March 31, 2014 the game shipped 620,000 copies worldwide.[19]
References[edit]
- ^Romano, Sal. 'Dragon Ball Z: Battle of Z announced for PS3, Xbox 360, PS Vita'. Gematsu. Retrieved 20 June 2013.
- ^'Dragon Ball Z: Battle of Z Makes Super Saiyan God Playable'. 19 June 2013. Retrieved 30 December 2016.
- ^ abcV-Jump Issue #8, 2013
- ^ abcWeekly Shōnen Jump, Issue #31, 2013
- ^'Tales Studio shut down by Namco Bandai'. Retrieved 30 December 2016.
- ^'Dragon Ball Z: Battle of Z for PlayStation 3 Reviews'. Metacritic. Retrieved February 14, 2020.
- ^'Dragon Ball Z: Battle of Z for PlayStation Vita Reviews'. Metacritic. Retrieved February 14, 2020.
- ^'Dragon Ball Z: Battle of Z for Xbox 360 Reviews'. Metacritic. Retrieved February 14, 2020.
- ^'Fami通評測《龍珠:超宇宙》劣作'. HKGameNEWS.com. January 28, 2015. Retrieved February 14, 2020.
- ^Saldana, Giancarlo (February 4, 2014). 'DRAGON BALL Z: BATTLE OF Z REVIEW'. GamesRadar. Retrieved February 14, 2020.
- ^Schaller, Kevin (February 12, 2014). 'Dragon Ball Z: Battle of Z Review'. Game Revolution. Retrieved February 14, 2020.
- ^Kemps, Heidi (March 12, 2014). 'Dragon Ball Z: Battle of Z Review'. GameSpot. Retrieved February 14, 2020.
- ^Magee, Jake (February 5, 2014). 'Dragon Ball Z: Battle of Z Review'. IGN. Retrieved February 14, 2020.
- ^Valdivia, Thais (January 24, 2014). 'Análisis de Dragon Ball Z: Battle of Z'. HobbyConsolas. Retrieved February 14, 2020.
- ^LeChevallier, Mike (February 3, 2014). 'Review: Dragon Ball Z: Battle of Z'. Slant Magazine. Retrieved February 14, 2020.
- ^Bella, Jesús (January 24, 2014). 'Análisis de Dragon Ball Z Battle of Z. Kamehameha cooperativo'. 3DJuegos. Retrieved February 14, 2020.
- ^'Review – Dragon Ball Z: Battle of Z'. Atomix. January 29, 2014. Retrieved February 14, 2020.
- ^Leiva, Carlos (January 24, 2014). 'Análisis de Dragon Ball Z: Battle of Z (PS3, PSVITA, Xbox 360)'. Vandal. Retrieved February 14, 2020.
- ^'Financial Highlights for the Fiscal Year Ended March 2014'(PDF). Namco Bandai. 8 May 2014. Retrieved 8 May 2014.
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Notes[edit]
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- ^Released under the Bandai brand name outside North America.