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هنتعمل في المحاضرة ده طريقة تحميل الـ Plugin الشهير Floor Generator و MultiTexture وكيفية إستخدام Floor Generator لعمل الأرضية. Version 2.04 works with 3ds Max from 2012 up to the current 2021 release. It's compatible with scanline, Vray and Arnold with 'Legacy 3ds Max Map support' turned on. Randomly loads textures. ورژن جدید floor generator که همان مدیفار جدید آن است فقط برای 3ds max ورژن های 2014 تا 2017 قابل استفاده است و اسکریپت floor generator برای تمامی ورژن ها استفاده می شود. Create a floor with 3ds Max and Floor Generator. Tutorial for beginners by Denis Keman. Learn how to create floor panels with floor generator and texture them. Floor Generator to Unreal Engine 4. In this tutorial Denis Kozhar shows how to export floor made with Floor Generator.
Floor Generator 3ds Max 2018 Free Download
Max Length - Controls the maximum length a board can be.
Min Length - Controls the minimum length a board can be. By default locked to the 'Max Length'.
Spread - If you have boards with variable length the 'Spread' setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones.
Max Width - Controls the maximum width a board can be.
Min Width - Controls the minimum length a board can be. By default locked to the 'Max Width'.
Spread - Controls the distribution if there is variable width, for details read above.
Grout Len - Controls the width of the grout in the length direction.
Grout Wid - Control the width of the grout in the width direction.
Row Offset % - Controls how much each row of boards should be offset.
Extrude H - Controls the height of the floor.
Bevel H - Controls the height have the bevel along the edge of the board.
Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel.
Settings specific to certain types of floors:
Herringbone, Parallel Boards - Controls how many boards there should be side by side.
Chevron, Angle - Controls the angle of the boards, don't use too high angle, it might create A LOT of boards.
Basket Weave, Sub Boards - Controls how many boards there should be inside each square.
Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle.
Floor Generator 2 3ds Max 2018
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